Game Mechanics Explained
Understand training, rebirth, gacha, and progression systems
Core Game Systems
Anime Fighting Simulator Endless has four main progression systems that work together: Training for base stats, Rebirth for multipliers, Gacha for champions, and Quests for currency and unlocks.
Understanding how these systems interact is crucial for efficient progression. Master the mechanics to reach max power faster than other players.
Training is the primary method of increasing your stats. There are four main stats: Strength, Chakra, Sword, and Durability.
- •Strength Training - Increases melee damage and unlocks punch abilities. Train by hitting training dummies or defeating enemies.
- •Chakra Training - Increases energy pool and special ability damage. Train by using abilities and completing chakra challenges.
- •Sword Training - Increases weapon damage and unlocks sword techniques. Train by using sword weapons and defeating sword masters.
- •Durability Training - Increases HP and defense. Train by taking damage or using defensive abilities.
- •Auto-Training - Unlock at level 50. Your character trains automatically while AFK, earning 50% normal training speed.
- •Training Multipliers - Champions, codes, and game passes provide 2x-10x training speed bonuses.
Rebirth resets your level and stats but grants permanent multipliers. Each rebirth makes future progression significantly faster.
- •First Rebirth - Available at level 100. Grants 2x training speed permanently.
- •Rebirth Requirements - Each rebirth requires higher level (100, 200, 300, 500, 1000, etc.)
- •Multiplier Stacking - Rebirths stack multiplicatively. 10 rebirths = 1024x base training speed.
- •What You Keep - Champions, Specials, Leveling Systems, and purchased items persist through rebirth.
- •What You Lose - All stat levels reset to 1. Quests reset. Yen resets to 0.
- •Optimal Timing - Rebirth as soon as you reach the requirement. Don't over-level before rebirthing.
- •Late Game - Players with 50+ rebirths can reach max level in hours instead of weeks.
The gacha system uses Chikara currency to summon Champions. Champions provide passive stat multipliers and can be equipped for bonuses.
- •Chikara Currency - Earned from quests, codes, and defeating enemies. 10K Chikara = 1 summon.
- •Rarity Tiers - Common (60%), Uncommon (25%), Rare (10%), Epic (4%), Legendary (0.9%), Mythic (0.1%)
- •Champion Multipliers - Common: 1.1x, Uncommon: 1.25x, Rare: 1.5x, Epic: 2x, Legendary: 3x, Mythic: 5x
- •Duplicate System - Summoning duplicate champions increases their multiplier by 0.1x per duplicate.
- •Champion Slots - Equip up to 3 champions at once. Their multipliers stack additively.
- •Pity System - Every 100 summons guarantees one Legendary or higher champion.
- •Best Strategy - Save Chikara for 10x multi-summons (10% discount). Target Legendary or better.
Quests are the main source of Yen, Chikara, and structured progression. Complete quests to unlock new areas and abilities.
- •Main Quests - Story progression quests that unlock new islands and features. Always prioritize these.
- •Side Quests - Optional quests with valuable rewards like champion summons or rare items.
- •Daily Quests - Reset every 24 hours. Quick tasks that reward Chikara and boost codes.
- •Quest Chains - Some quests unlock follow-up quests with better rewards. Look for '...' indicators.
- •Yen Rewards - Main income source. Quest Yen scales with your level and rebirth count.
- •Power Requirements - Quests have minimum total power requirements. Train all stats evenly to progress faster.
- •Quest Markers - Follow yellow markers to quest givers and green markers to objectives.
Pro Mechanics Tips
Train all four stats evenly. Quest requirements check total power, not individual stats. Balanced = faster progression.
Spend Chikara on summons as you get it. Better champions early = faster training = more Chikara later.
Rebirth immediately when eligible. Every second spent over-leveling is wasted time you could spend with multipliers.
Auto-train your weakest stat while active training your strongest. This keeps stats balanced automatically.